Enhancing E-Learning Through Video-sharing Technology

World Image/Bigstock.com

This post is provided by guest blogger, Tricia DeFay, graduate student at the University of St. Francis in Joliet, MBA in Health Administration program.

Technology is a necessary component of any e-learning platform. Video-sharing technology has emerged as an educational tool that can be integrated into e-learning courses to meet learning goals, engage students, and encourage discussion. In the article “YouTube a valuable educational tool, not just cat videos,” Antonio and Tuffley (2015) Continue reading

Transfer of Learning Study Recently Reported

This post is provided by guest blogger, Michele Cote, graduate student at the University of St. Francis in Joliet, MS in Training and Development program.

John P. Egan (2020) reported results of a study conducted at a large Canadian research university about transfer of learning. Participants were global and completed an online Likert scale questionnaire. Egan (2020) noted in his article that when instructional design is used including specific learning activities and reflection, then transfer of learning seems to increase. Continue reading

Skillful Transition or Sinking Like the Titanic?

This post is provided by guest blogger, Sue Dumford, graduate student at the University of St. Francis in Joliet, MS in Training and Development program.

Teachers around the world have been thrown into the deep end with having to rush to put their classes online due to COVID-19. How can they use technology to survive this perilous transition and keep their head above water instead of sinking like a rock? In this article, Youki Terada (2020) discusses the SAMR Model of technology integration to help keep educators afloat. Continue reading

Social Media Framework for E-Learning

This post is provided by guest blogger, Angelica Brodeur, graduate student University of St. Francis, MS Training and Development program

There is notable interest in incorporating social media in higher education e-learning courses but there is currently little research detailing how social media can most effectively be integrated as a learning strategy. Recently, authors Mnkandla and Minnaar  (2017) documented their meta-synthesis on social media in e-learning through their peer-reviewed qualitative research approach of various e-learning articles. Continue reading

Gamification: Re-ignite Learning in Your Organization

This post is provided by guest blogger, Dawn Budreau, graduate student at the University of St. Francis in Joliet, MS in Training and Development program.

Employees get bored with constant training and the same old training content. Even in companies lucky enough to have employees that embrace life-long learning, motivation can be lacking when outdated training materials are the norm.  In the article “How does Gamification in Training Help Your Employees?” Nikos Andriotis (2020) offers a solution to training burnout. Andriotis provides eight benefits to using gamification at work that result in not only increased motivation and retention, but create collaboration and team spirit, while teaching your employees to become goal-oriented and engaged. Continue reading

Your LMS is Keeping Score

This post is provided by guest blogger, Callie Surber, graduate student at the University of St. Francis in Joliet, MS in Training and Development program.

Sarah Fister Gale (2018) writes from the human resources perspective for many in-depth articles and reports for Workforce. Her sector report from 2018, “Your Training Program Is Not Enough” details the collective skills businesses need to implement within their learning management system (LMS) to ensure workers of all ages and skill level continue their learning in the workplace. Gale’s sector report highlights the fact that the LMS points employees to curated content in bite-sized chunks, but then the employees ultimately do not apply what they have learned. Maddening isn’t it? Continue reading

Holograms: Training and The Future of Education

This post is provided by guest blogger, Brandon Rinker, graduate student University of St. Francis, MS Training and Development program

Hologram or augmented reality (AR) is a computer-generated environment from real world surroundings.  Because of the design, it is helping educators and training instructors use this technology in the classroom and workplace environment.  Holograms can be used in the classroom to help students with all topics from history to science.  Continue reading

Options to Necessity

This post is provided by guest blogger, Stefanie Gardner, graduate student University of St. Francis, MS Training and Development program

The recent disruption created by the world experiencing COVID-19 has pushed the e-learning option into being a necessity.  The move from the traditional face-to-face learning to e-learning has shown that learning on many levels can be done remotely.  The widespread use of current technologies by most has allowed for a quick transition to options that have been available and underutilized.  Companies and educators have quickly pieced together technology options to continue the needed education.  Continue reading

Hands On when you must be Hands Off

This post is provided by guest blogger, J. Mike Condreay, graduate student at the University of St. Francis in Joliet, MS in Training and Development program.

The spread of COVID-19 has made hands on learning a ‘necessary evil’. The fear of the spread of the virus through contact has in many industries shuttered on the job learning. This issue is forcing training organizations to find remote methods to achieve activity touch time with enough fidelity and confidence that students and workers can perform key tasks safe and error free. Continue reading